The Heroes We Never Are: Interpellation, Subjugation, and the Encoded Other in Fantasy CRPGs
This thesis explores the topic of interpellation and subjugation in fantasy computer role-playing games (CRPGs). Using an assemblage-based framework, I argue that CRPG players are hailed and manipulated by the interplay of several texts and dynamics—mainly prose, code, numerical values, rule sets, and mechanics. My research focuses on games with extensive textual narratives that match—or exceed—th