From Snapshots to VR: Evaluating 3D Gaussian Splatting for Accessible 3D Reconstruction
3D Gaussian Splatting (3DGS) has emerged as the latest breakthrough in 3D reconstruction since it can provide photorealistic 3D reconstruction with real-time rendering. Despite its increasing popularity, it lacks an accessible and clear end-to-end workflow, and the use for it in interactive and immersive applications remains largely unexplored. Furthermore, with the constant development of new 3DG