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A Biopsychosocial Approach to the Onset of Childhood Diabetes

Popular Abstract in Swedish Denna avhandling är en del av en prospektiv, longitudinell studie, som avser att studera sambandet mellan psykosociala faktorer och debuten och förloppet av barndiabetes. Diabetes är en av de vanligaste kroniska sjukdomarna hos barn i Sverige och antalet insjuknade ökar. Tillsammans med Finland har Sverige en av de högsta förekomsterna av barndiabetes i världen. SjukdomThis thesis is a part of a prospective multi-centre study concerning psychosocial aspects of importance for the onset and course of insulin-dependent diabetes mellitus (IDDM). The investigated population was all children with onset of IDDM in the participating clinics during 1988 and 1989. Of 79 diseased children, 67 participated in the study. To each child a healthy control child was chosen, 61 a

Holistic cybernetics - conceived as the result of a gradually lessened `detachment of the observer´

For help in explaining our theoretical understanding of nature, Pauli once suggested to Bohr a gradual lessening of the ‘detachment of the observer’, a notion of Bohr based on his concept of complementarity. Pauli expected further steps in this direction. We suggest further such steps - in line with an epistemological development towards revelation of presuppositions rather than asking for fundame

THEPEG, HERWIG++ and ARIADNE

I present the status of the ThePEG project for creating a common platform for implementing C++ event generators. I also describe briefly the status of the new versions of HERWIG++ and Ariadne which are implemented using this framework.

ID3-SD: an algorithm for learning characteristic decision trees by controlling the degree of generalization

Decision trees constructed by ID3-like algorithms suffer from an inability of detecting instances of categories not present in the set of training examples, i.e., they are discriminative representations. Instead, such instances are assigned to one of the classes actually present in the training set, resulting in undesired misclassifications. In this report, twomethods of reducing this problemby le

PyFX: A framework for real-time graphics effects

Programming real-time effects for contemporary GPUs requires writing shader programs to run on the GPU as well as code for the render state setup logic performed by the CPU. While the GPU parts are well supported by high level programming languages, the effect frameworks commonly used for the CPU parts are lacking both in functionality and expressive power, which makes them difficult to work with.

The WiseSkin artificial skin for tactile prosthetics : A power budget investigation

The use of prosthetic hands are limited partly due to the fact that they lack the provision of sensory feedback to the user. A first step to providing sensory feedback is having adequate sensors in the prosthesis. The WiseSkin project targets the use of artificial skin embedding ultra-low power wireless sensor nodes. This paper provides an overview of the WiseSkin artificial skin for tactile prost