The Multi-view Geometry of Parallel Cylinders
In this paper we study structure from motion problems for parallel cylinders. Using sparse keypoint correspondences is an efficient (and standard) way to solve the structure from motion problem. However, point features are sometimes unavailable and they can be unstable over time and viewing conditions. Instead, we propose a framework based on silhouettes of quadric surfaces, with special emphasis In this paper we study structure from motion problems for parallel cylinders. Using sparse keypoint correspondences is an efficient (and standard) way to solve the structure from motion problem. However, point features are sometimes unavailable and they can be unstable over time and viewing conditions. Instead, we propose a framework based on silhouettes of quadric surfaces, with special emphasis
