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Avhandlingsplan och kunskapsöversikt
Gender and wage growth
Marginal Player: The Hunters and Sweden in the Age of Modern Media Wars
In the autumn of 1993 the subject of free trade in visual media was brought into the public eye as never before, at least within the European Union. The occasion was of course the much publicised near breakdown in the ongoing GATT-negotiations. The crux seemed to be that the US and the EU was unable to come to terms whereas films and television programmes was to be seen as manufactured goods which
Implementation Aspects for Flexible Viterbi Decoders
ABM i Skåne. Lägesrapport från ett nätverk i förändring
European perspectives of older adults’ possibilities for participation.
A university curriculum in Engineering Nanoscience - the inverted-T strategy
Making navigation simple? Initial user studies within the NavMem project
The aim of the NavMem project is to develop a mobile navigation companion for elderly persons with memory decline (MCI). The project is intended for a wide range of target users – e.g. persons with memory problems due to early dementia, stroke but also elderly persons in general. In the following we report results from studies made together with the Swedish Stroke Association. We describe the earl
Recension av Anders Runesson, O att du slet itu himlen och steg ner! Om Jesus, Jonas Gardell och Guds andedräkt
Ögonrörelsestudier av läsning i Humanistlaboratoriet
Swedish Soda Club dispute – competition law and IPR intersection
Uppåkra - Research on a Central Place. Recent Excavations and Results
A meta-synthesis of the findings from the ENABLE-AGE project.
Diagnostic Reasoning with MFM
Capital Supply in Swedish Modernisation
Narratives: The missing Link in Information Systems
Student assessment and quality assurance in Nordic higher education: Does educational research add to our understanding of new conditions for student assessment?
Supporting presence in collaborative environments by haptic force feedback
An experimental study of interaction in a collaborative desktop virtual environment is described. The aim of the experiment was to investigate if added haptic force feedback in such an environment affects perceived virtual presence, perceived social presence, perceived task performance, and task performance. A between-group design was employed, where seven pairs of subjects used an interface with
