Träning och tävling online: Raidkultur i World of Warcraft
Competitive gaming, or the growing sport like scene around computer games, has not been studied much in the academic field of Games Studies. Drawing on ethnographic and interview work both inside and outside the game this thesis examines player-produced culture around raids in the Massive Multiplayer Online Game World of Warcraft. Competitive elements in WoW, such as races to be the “World First”
