Labour In-Between Gift And Commodity – Reproducing And Resisting Precarity In The Digital Games Industry
The paper investigates the phenomenon of double exploitation in ’passionate work’, where workers are exploiting themselves in their dedication to work and colleagues, simultaneously as being exposed to exploitation by employers and the industry at large. The study is based on an analysis of semi-structured interviews with game developers employed in the Swedish digital games industry. The digital The paper investigates the phenomenon of double exploitation in ’passionate work’, where workers are exploiting themselves in their dedication to work and colleagues, simultaneously as being exposed to exploitation by employers and the industry at large. The study is based on an analysis of semi-structured interviews with game developers employed in the Swedish digital games industry. The digital
