Real-Time Volumetric Lighting using SVOs
This thesis experiments with the data structure of a sparse voxel octree (SVO)to see if it may improve the performance of empty space ray marching in volumes. While ray marching is a somewhat new technique it is used more often in traversal of volumes. It can be used for realistic volumetric effects in computer games or it can be used in the medical field when examining and visualizing MRI scans.
