Kärnvapen, inbördeskrig och en hemtrevlig känsla: Skapande och användande av minnen utifrån BioShock Infinite och Metro 2033
In light of video games and gaming becoming a more normalized and widespread phenomenon this essay examines how personal memories are created and used from playing video games. I have used the games BioShock Infinite and Metro 2033 as a basis for this discussion. The study is based on observations of internet forums centred around the games and live streams of people playing them. The theoretical
